When teleporting to a dimension, the player would be challenged to enter a response requiring the use of the wheel.
The Bard's Tale III also employed a rudimentary form of copy protection by using an included code wheel. Random enemy encounters would provide combat opportunities within the game against mixed groups of foes, providing experience. A text box in the upper right quadrant of the screen displaying messages and encounter options. The interface continues to be a persistent feature in the GUI with a small window on the upper left quadrant of the screen displaying the world with the party listed below. The game continues to use the grid-based, 3D system wherein the world is viewed from a first-person perspective with 90° turns and movement spaces. The party needed to visit each dimension in order to collect special items and magic that would be needed to face off against the Mad God Tarjan. The original packaging of the game had clues within its fly cover describing each dimension and hinting at the possible solutions within. Traveling to different dimensions has significantly increased the vast scope of the Bard's Tale game and each dimension has its own quirks that the player must work through in order to solve the puzzles within each and succeed in their quest. Ability to import Bard's Tale I and II characters.Enhanced save game feature allowing the player to save anywhere.As noted on the fly cover of the box, the improvements include: The box text describes the player traveling across seven dimensions, 84 dungeon levels, and fight over 500 kinds of monsters some of whom might even join the player, all in a bid to stop the Mad God.Īdditional improvements were made to the gameplay system on top of those made with the Bard's Tale II. As with the Bard's Tale I and II, players must assemble a group of adventurers together in order to discover and destroy the source of Skara Brae's destruction. Overview Bard's Tale III is the last chapter of the Bard's Tale series.